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Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Friday, April 11, 2008

Monomakh 4.1


Monomakh 4.1
Size: 10.68 MB


MONOMAKH software is intended for analysis and design of monolithic reinforced concrete structures and structures with brick walls. It is possible to perform analysis of the whole structure or its separate parts and generate working drawings and reinforcement patterns for structural elements. MONOMAKH software includes several modules: BUILDING, BEAM, COLUMN, FOOTING, REWALL, SLAB, DIAPHRAGM, BRICK. These modules are integrated but they may work in stand-alone mode as well.

BUILDING module.
Model of the structure is generated from structural elements (STE). Loads are collected automatically, sections of structural elements can be determined and checked. You can generate 3D design model of the structure, perform finite element analysis and evaluate analysis results. Bill of materials is generated. Data may be exported to other modules of MONOMAKH software. Loads on footings are exported to DEF-PC and design model is exported to LIRA software.

Modules BEAM, COLUMN, FOOTING, REWALL, SLAB, DIAPHRAGM, BRICK.
Can be used in stand-alone mode or you may work with data defined in BUILDING module. Analysis and design of reinforced concrete elements. Analysis results in the form of working drawings. DXF file of the drawing and text files of reports are generated.

All modules contain extensive help system where you can find detailed information about options and tools of the module.

You can create and analyse design models of the structure in the shortest possible time and produce fully detailed reinforced concrete drawings with minimum effort.


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Design first for 3D Artists


Design first for 3D Artists
2005 - 181 Pages - PDF - 5.33 MB


A useful book for graphic modelers. (2d and 3d) check it out.
Working on a project for most 3D artists means hitting the keyboard first without ever touching a pencil. But in the world of animation, the pencil is revered as the most powerful tool in the animation process, because it directly addresses the design aesthetic of an animated project. Production design is the process by which an artist establishes the tone for a particular film by offering a unique aesthetic vision that is in support of the story. As a 3D artist, to overlook design is to overlook the fundamental process that greatly influences not only the film itself but also your contributions as a professional. To combine the disciplines of traditional design and 3D animation is a choice that only you can make.

The result of this choice is a broader artistic skill set that increases your creativity and consequently increases your worth as a professional. Plain and simple, this book is going to teach you easy-to-use design techniques that will make you a better designer and increase your worth as a 3D artist. The most important element in any animated film is story and, as they say, story is king. The goal of a story is to take the audience on a journey through the lives and experiences of the characters within. Whether that journey is cerebral, emotional, or physical, the characters in that world should give the audience a point of view that is unique and compelling. As a designer, your role within a production is as an aesthetic problem solver who is there to support the story. As a 3D artist/animator, your role is to solve problems, but comes after the design process. Design and animation are two different disciplines that problem solve in two different ways, yet each has the same goal. What if we combined these disciplines into a single role that uses design to influence animation throughout the entire 3D process? This book is about that very thing. For those who are open minded about learning a valuable skill like design, this book will not only improve your animation work, but will improve your worth as a 3D artist.Production design for 3D animation is the process of using traditional drawing techniques to create characters, props, nvironments, color, lighting, compositions, and storyboards.


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Monday, April 7, 2008

XenoDream 1.5.2


XenoDream 1.5.2
Size: 2.56 MB


XenoDream is a 3-D graphics program that combines standard shapes with 3-D IFS fractal methods for interactive modeling with a difference. Browse through our galleries for some examples, and the XenoDream pages to learn more.


:: Relax and play with endless novelty
:: Explore strange realms; discover what lies beyond your imagination
:: Create abstract aesthetics in 2-D or 3-D
:: Design unique objects, organisms and textures
:: Export 3-D meshes
:: All of the above, with XenoDream


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Thursday, April 3, 2008

Photoshop 3D Lighting Brush for Interior Designer


Photoshop 3D Lighting Brush for Interior Designer
Size: 5.39 MB


Download From Rapidshare
or
Download From Easy-Share


Click Here to Read More

WARDROBES for 3D Max


WARDROBES for 3D Max
22 3D Model - 3.85 MB


Download From Rapidshare
or
Download From Easy-Share


Click Here to Read More

Wednesday, April 2, 2008

Creature Creator Pro 2.0 Full


Creature Creator Pro 2.0 Full
Size: 2.66 MB


Creature Creator is a modeler plugin, which make the creations of characters like humanoids, aliens, monsters, bugs etc. very easy. It allows you to make new unique characters in a matter of minutes. It ships with a library of body parts for photorealistic characters, cartoon characters, fantasy and scifi characters.


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Saturday, March 15, 2008

Autodesk AutoCAD v2009 Win32


Autodesk AutoCAD v2009 Win32
Size: 1.06 GB


With AutoCAD software, Autodesk has just one goal in mind: increasing your productivity. AutoCAD 2009 boosts efficiency with customizable and extensible user interface enhancements that increase overall drafting productivity by decreasing the number of steps needed to reach a command. Newly designed, innovative features simplify working with layers and help make new users productive as quickly as possible. Easy-to-use navigation tools make finding your way around 3D models a snap. Move to new highs of productivity with AutoCAD software.






Posted By: ferrocan

Download From Rapidshare


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Friday, March 7, 2008

BluffTitler DX9 7.20


BluffTitler DX9 7.20
Size: 6.14 MB

BluffTitler DX9 - 3D video titling and 3D picture/video wipes


BluffTitler is an effects program for creating 3D text animations and 3D picture/video wipes. The result can be played in realtime by the player and screensaver or exported to picture and video formats for use in your videos (chroma key supported), multi-media presentations, VJ performances and websites.

Animations are built out of layers that can be animated independently. The current version of BluffTitler supports 8 different layer types: camera, light, text, picture, video, plasma, particle and audio. Layers can be connected to each other for special effects.

Effects that can be created with BluffTitler include:

-golden beveled titles
-blood dripping titles
-JPG textured titles
-MPG textured titles
-slimy titles
-hairy titles
-exploding titles
-reflection mapped titles
-twisted titles
-cartoon shaded titles
-golden glowing titles
-spooky lightened titles
-titles with silver spikes
-jumbling titles
-inverted titles
-bouncing titles
-powerfield emitting titles
-titles with flying hearts
-pumping titles

and also:

-plasma backgrounds
-background videos morphing into donuts
-particle effects
-MP3 audio
-morphing JPG pictures
-exploding video backgrounds
-fractal backgrounds

The following 2 aspects make BluffTitler truly easy to use:

BluffTitler works completely in realtime: you immediately see the final result of your actions!

BluffTitler uses a minimalistic intuitive user interface that does not try to impress with dozens of windows, tabs and dialogs. Instead, thanks to clever GUI design and AI techniques, it only features 2 windows: the edit window and the render window. You are guaranteed not to get lost in BluffTitler!

Requirements:
· Version 7 requires Windows XP or Vista.
· Version 7 requires DirectX 9 version June 2007 or later. If the program complains about not being able to find D3DX9_34.dll you will have to install the latest version of DirectX.

What's New in This Release:
· Vertical align dropdown listbox in text layer
· 6 new plasma layer effects: vertical gradient, double vertical gradient, horizontal gradient, radial gradient, horizontal lines and vertical lines
· 2 new effects in picture layer: rounded and abgeeckt
· Filled scroller mode
· Menu items Layer > Bring active Layer Backward and Forward
· Hyperlinks and attached particles take transparent pixels of picture layer into account
· Antialiasing Quality dropdown listbox in the File > Export as Movie... dialog
· Support for multi-monitor systems
· Possibility to link to HTML files
· Links to PHP files are loaded as BT or HTML files depending on their content
· Clean URLs ending on / are accepted
· JPG, PNG and BMP files without file extensions are recognized
· Reading Order dropdown listbox in font dialog
· Video layer can render Flash videos (SWF)
· Maximum number of characters in the text layer increased from 500 to 1000
· Maximum show duration increased from 3 minutes to 60 minutes
· bugfix: text layers using quotes are now correctly saved and loaded
· bugfix: XML attributes between single and double quotation marks are now correctly parsed
· bugfix: looping show with dynamic content problem fixed
· bugfix: correct soft returns for RTL languages (Hebrew, Arabic, Farsi)
· bugfix: flickering mouse cursor fixed
· bugfix: flickering transparent video layer problem fixed
· bugfix: relative link paths problem fixed
· bugfix: invisible plasma layer on GeForce 8 problem fixed ...


Click Here to Read More

Thursday, March 6, 2008

3D Object Converter 4.101


3D Object Converter 4.101
Size: 2.67 MB


This page is the official homepage for 3D Object Converter, a powerful 3d model translation and interactive viewing shareware tool that allows arbitrary 3d model data to be imported from external sources, exported to various industry standard 3d file formats with great accuracy and quality.

:: Automated installation utility.
:: Automatic file format recognition.
:: Automatic polygon checking and repairing function during (scene) loading.
:: Batch converter module.
:: Color wireframe / flat shaded / gouraud shaded / vertex color shaded / textured rendering mode.

:: Drag and Drop support (to load object).
:: Fast import and export process.
:: Fully dynamic memory allocation, so the program only uses as much memory as it needs.
:: FullScreen OpenGL rendered interactive object viewer with mouse wheel support.
:: Material per polygon support.
:: Material editor.
:: Multiplatform ASCII file loader technology.

:: No DLL requisite.
:: Options (for general, view, colors, import, export).
:: Portable application.


Click Here to Read More

Zaxwerks ProAnimator v4.3.1 Portable


Zaxwerks ProAnimator v4.3.1 Portable
Size: 10.21 MB


ProAnimator comes in two forms: as a standalone application and as an After Effects plug-in. Both products act exactly the same, but the plug-in is integrated into Adobe After Effects, so you can do all of your authoring with After Effects. The standalone application doesn't require a host product, so you may generate your animated movies independent of any particular target. You may even import a standalone ProAnimator scene into the ProAnimator plug-in (or vice versa) for added flexibility.
ProAnimator includes all of the powerful 3D content creation tools as the 3D Invigorator PRO product. It also contains a next generation animation system that can be used to quickly generate complex animations that would take hours to create in other 3D applications.


Click Here to Read More

Sunday, March 2, 2008

PoserFusion for 3ds Max


PoserFusion for 3ds Max
Size: 5.13 MB


3ds Max artists can now use readily available Poser content and pre-rigged characters to easily create Poser animations and play them back within 3ds Max. Tapping into the vast community of available Poser content, instead of creating content from scratch for 3ds Max animations speeds up your production time dramatically!

:: Support for Poser 7 and 3ds Max 9-2008 Windows (32-bit only)
:: Playback of Poser Animations from Within 3ds Max
:: Create your own animations in Poser or use Poser's automatic walk designer, and your geometry will animate and playback within 3ds Max.
:: Maintain Link to Poser Files
:: Make changes easily! After adjusting shaders or making additional modifiers in 3ds max, you can still go back into Poser to change a figure's position, the changes automatically update in 3ds Max!
:: Playback of Poser Dynamic Hair and Cloth
:: With PoserFusion, Poser's dynamic hair and cloth will playback in 3ds Max.
:: Reload Poser Files from Within 3ds Max
:: Instead of reloading your entire 3ds Max scene, you can just load the updated changes from Poser.

Shader Translation
PoserFusion translates your Poser shaders to 3ds Max Shading Networks, and assigns them to the correct polygons on your characters. For easy transition, all of the base Poser shading parameters are translated into 3ds Max Shaders. including:

:: Object Color
:: Highlight Color
:: Ambient Color
:: Reflective Color
:: Color Maps
:: Transparency Maps
:: Transparency Min, Max, and Exponent
:: Bump Maps
:: Reflection Maps
:: and More!


System Requirements
:: Poser 7
:: Autodesk 3ds Max 9-2008 (32-bit only)
:: Windows XP or Vista
:: 700 MHz Pentium class or compatible
:: 512 MB system RAM (1 GB or more recommended)
:: OpenGL enabled graphics card or chipset recommended (recent NVIDIA GeForce and ATI Radeon preferred)
:: 24-bit color display, 1024 x 768 resolution
:: 1 GB free hard disk space (4 GB recommended)
:: Internet connection required for Content Paradise


Click Here to Read More

Friday, February 29, 2008

3DSOM Pro 2.1.0.2


3DSOM Pro 2.1.0.2
Size: 34.95 MB


3DSOM Pro is a powerful tool for creating professional quality 3D content from still images. A wide range of objects can be modelled including those with holes and 'difficult' organic shapes. Using a conventional camera, photos of your object on a printed mat are taken from a number of viewpoints in front of a plain backdrop. The shape of the object is automatically extracted from each photo and this information is used to build a high quality 3D mesh.

What can you do with 3DSOM Pro models?
* Incorporate into 3D scenes - export your models in standard formats for importing into your existing 3D scenes.
* Publish to the web - output true 3D content in a number of web formats including our own scriptable Java format to make your web pages come alive.
* Create animations, flythroughs and movies - Use industry tools to render 3D models as movies for DVDs, web streaming, exhibitions and marketing material.

Version 2.1 of 3DSOM Pro is a major new release with numerous bug fixes and improvements. You can now import and export data in several new formats including our unique 3D Flash and Java based web formats.

Flash 3D export - this release includes a new streamed 3D web format based on the popular Adobe Flash Player 9. Software rendering using Flash's powerful AS3 scripting functions allows 3D models to be rendered interactively. The viewer file is small and compact and the models are highly compressed and streamed. See Flash 3D Export for details.
X3D, STL export - Two handy new export formats.
Support for hardware imaging rigs - fixed camera systems or computer controlled turntables are now supported. The rig is precalibrated by taking a set of photos with the 3DSOM calibration mat. The mat can then be removed and a further scans taken with the object to model. This allows more flexibility and easier masking as the mat need not be present in object shots.
Accurate scaled units - you can now enter the size of the mat by measuring the special "mat unit" marker. This allows 3DSOM Pro to export 3D models with accurate scale (in mm) or import models with millimetre units.
STL dense geometry import - STL models can now be imported (untextured) for texturing from photographs.
Improved support for large meshes - Meshes with up to 500K triangles can now be imported and efficiently decimated (with or without textures). Large meshes can also be more efficiently texture mapped from photographs.
Improved 3DS import - 3DSOM Pro now supports non-closed 3DS meshes for importing. 3DS models can then be export in 3DSOM Pro's unique web formats such as the Java and Flash formats.


Click Here to Read More

Sunday, February 10, 2008

An Essential Introduction to Maya Character Rigging

An Essential Introduction to Maya Character Rigging
Jan. 2008 - 408 Pages - PDF - 30.09 MB
Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, student work to offer a crash course in this vital skill. With Cheryl Cabrera youll learn about:
Designing your first Biped Character; Creating your first Biped Character - Modeling Basics, Biped Character Facial Expressions, Texturing Basics; Skeleton setup for a Biped Character Joint Placement; Control Rig setup for a Biped Character - IK and FK; Wrapping up the setup; Skinning your Character
* Use simple NURBS and polygon modeling in Maya for greater flexibility in your workflow
* Create control rig setups for a biped character - both IK and FK


Click Here to Read More

Tuesday, January 29, 2008

MilkShape 3D 1.8.0

MilkShape 3D 1.8.2
Size: 5.32 MB
MilkShape 3D is a low-polygon modeler initially designed for Half-Life. During development, many file formats were added. MilkShape 3D has all the basic operations such as select, move, rotate, scale, extrude, turn edge, and subdivide. MilkShape 3D also allows low-level editing with the vertex and face tool. Primitives such as spheres, boxes, and cylinders are also available. MilkShape 3D also has skeletal animation capabilities. This allows you to export to morph target animation such as the ones in the Quake model formats or to export to skeletal animations such as Half-Life or Genesis3d. MilkShape 3D currently supports 49 different file formats from 28 different games/engines/programs.


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