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Showing posts with label E-Books. Show all posts
Showing posts with label E-Books. Show all posts

Tuesday, April 15, 2008

Check Your English Vocabulary for TOEIC


Check Your English Vocabulary for TOEIC
2006 - 81 Pages - PDF - 2.04 MB


Filled with illuminating questions and answers, this comprehensive workbook provides exercises to help teach and build vocabulary related to the TOEIC examination. For nearly three decades, the Test Of English for International Communication (TOEIC) has been used to measure the ability of nonnative English speakers to use English in occupational situations. Through the puzzles, examples, and word games in this guide, students can get to know words in different contexts and become familiar with language use in the workplace. The material covered also includes grammar, comprehension, and spelling to fully prepare test takers for the TOEIC.


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Check Your English Vocabulary for Banking and Finance


Check Your English Vocabulary for Banking and Finance
2007 - 81 Pages - PDF - 1.16 MB


Designed to help nonnative English speakers improve their knowledge and understanding of core banking and financial terminology, this workbook includes self-study exercises and practical exercises for classroom use, making it easy to test classroom knowledge at home. A variety of engaging activities are given to make learning easy and fun, such as word games, crosswords, speaking exercises, and group games.


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Learning Flash Media Server 3


Learning Flash Media Server 3
March 2008 - 273 Pages - CHM - 8.71 MB


If you're interested in recording and streaming media using Flash Media Server 3 (FMS3) and Adobe's Real-Time Messaging Protocol, this unique 267-page PDF-only book is the perfect primer. It is not a reference, but a systematic guide to developing FMS3 applications using ActionScript 3.0, with chapters that focus on specific aspects of the server and how they work. FMS3 is very different from regular web servers. Because its open-socket server technology stays connected until users quit the application, you can stream audio, video, text, and other media in real time. FMS3 is also quite different from previous versions, a fact that web developers familiar with Flash Media Server 2 or Flash Communication Server 1.5 will quickly discover.

Don't worry. With Learning Flash Media Server 3 and a little experience with Flash CS3 and ActionScript 3.0, anyone can get up to speed in no time. You'll learn how to install FMS3, organize your development environment with Apache web server, and use the management console before diving into the whys and hows of:

:: Recording and playing back streaming audio and video in VP6 and H.264 formats
:: Using the new Flash Media Encoder to stream and record video
:: Camera and microphone settings
:: Non-persistent client-side remote shared objects
:: Two-way audio-video communications
:: Broadcasting and server-side bandwidth control
:: Working with server-side files: the file class
:: Server-side shared objects
:: Server-side streams
:: Setting up a software load handler using FMS3's new server-side NetStream
:: Bringing in data and working with configuration files


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Monday, April 14, 2008

Pro PHP: Patterns, Frameworks, Testing and More


Pro PHP: Patterns, Frameworks, Testing and More
2008 - 375 Pages - PDF - 3.16 MB


Taking care to focus solely on those topics that will have the most impact on experienced PHP developers, Pro PHP is written for readers seeking to take their understanding of both PHP and sound software development practices to the next level. Advanced object–oriented features, documentation, debugging, software patterns, and the Standard PHP Library are just a few of the topics covered in extensive detail.

Author and noted PHP expert Kevin McArthur also examines emerging practices and trends such as the MVC architecture as applied to PHP, with special emphasis placed upon the increasingly popular Zend Framework.

With Ajax and web services crucial to the success of todays web applications, the book concludes with several chapters covering JSON, the SOAP extension, and advanced web services topics. If youre seeking to go beyond the basics, Pro PHP is the book for you.


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New Architecture and Technology


New Architecture and Technology
2003 - 190 Pages - PDF - 7.65 MB


New Architecture and Technology has a strong potential role at the intersection of advanced architectural and engineering practice. It can guide architects and engineers on the potentials for new technologies in their projects and on the issues that must be addressed to incorporate these technologies successfully.


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The Lit Interior


The Lit Interior
2001 - 159 Pages - PDF - 5.60 MB


Presents an organised, comprehensive and easy to understand overview of the lighting design process. It covers every topic from the nature of light itself, through selecting the correct equipment, to preparing project plans and the finished design documents.

Using a dummy example the student is taken through an entire project step by step where the full range of alternatives and design processes are illustrated. The easy to read conversational tone makes the novice feel at home with complex technical concepts and provides an excellent introduction to all newcomers to the subject. The book is ideal for those working in architecture, electrical engineering and interior design who will one day design lighting systems for others to build.

A companion website runs alongside the book, at http://litinterior.com/, supporting distance learning projects, providing manufacturers data, calculation engines and downloadable courses for carrying our design exercises. The content of the courses will be linked directly to the book.

Includes US codes and standards.

:: Have all the knowledge you need at your fingertips with this step by step introduction to lighting design
:: Be supported in your studies by end of chapter exercises and a companion web site with downloadable tutorials
:: Learn from the knowledge and teaching experience of the author team


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The Language of Space


The Language of Space
2001 - 274 Pages - PDF - 17.11 MB


'A hugely interesting book for both expert and novice alike. This book allows the reader to look at everyday events and meetings in another light. It is well written and highly entertaining' 5 star Amazon customer review


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Sunday, April 13, 2008

From Program to Product: Turning Your Code into a Saleable Product


From Program to Product:
Turning Your Code into a Saleable Product
2008 - 224 Pages - PDF - 2.83 MB


Do you have an idea for a commercially viable software product or already have a product with the potential for dream financial rewards? Would–be software entrepreneurs must consult From Program to Product: Turning Your Code into a Saleable Product, written by software developer and entrepreneur Rocky Smolin, for an indispensable roadmap to creating a commercially successful software product. Smolin shares insights from his own experience and covers topics you may never anticipate but are vital to success, like pricing, documentation, licensing, and tracking customers.

What you’ll learn

Rocky Smolin walks you through the essentials of turning a development project into a product, including:

:: How to determine the best method of licensing your work and how to enforce that license
:: Choosing the appropriate price, calculating potential revenue, and selecting payment methods, including leasing and support options
:: Selling products direct to the customer, and via other sales channels
:: Managing technical considerations within your development project, including logos, splash screens, output, error trapping and reporting, and localization/internationalization
:: Creating attractive packaging and developing an appearance for the product, including within the application itself, supporting documentation, and in external components
:: Handling marketing, sales, and administration—learn product differentiation, lead generation, prospect tracking, and customer follow–ups


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The Game of Life and How to Play It


The Game of Life and How to Play It
2006 - 85 pages - PDF - 1.39 MB


First published in 1925, this book has inspired thousands of people around the world to find a sense of purpose and belonging. It asserts that life is not a battle but a game of giving and receiving, and that whatever we send out into the world will eventually be returned to us. This little book will help you discover how your mind and its imaging faculties play leading roles in the game of life.


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The Market Guys, Five Points for Trading Success


The Market Guys, Five Points for Trading Success
2008 - 337 Pages - PDF - 4.00 MB


The Market Guys’ Five Points for Trading Success is based on a philosophy developed by Swope and Monte that focuses on the basics of trading.

In fact, they developed their Five Points for Success to keep traders focused on the five points that really matter when it comes to trading take a few minutes and review the following overview of the five points. You'll see that the points are easy to grasp and just as easy to follow. Even if you're a new trader, they think you'll appreciate the simplicity of the strategy.

:: Follow the Money Trail: Identifythe Trend
:: Establish a Clear Support Level: Pinpoint Support
:: Wait for the Pivot Point: Strike with the Buyers
:: The 1% Rule: Protect Your Position
:: Take Action: Act for Results


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Teach Yourself Java 6 in 21 Days


Teach Yourself Java 6 in 21 Days
2007 - 721 Pages - PDF - 3.62 MB


In just 21 days, you can acquire the knowledge and skills necessary to develop three kinds of programs with Java: applications on your computer, servlets on a web server, and browser-launched Java Web Start applications.

No previous programming experience required. By following the 21 carefully organized lessons in this book, anyone can learn the basics of Java programming.

Learn at your own pace. You can work through each chapter sequentially to make sure you thoroughly understand all of the concepts and methodologies, or you can focus on specific lessons to learn the techniques that interest you most.

Test your knowledge. Each chapter ends with a Workshop section filled with questions, answers, and exercises for further study. There are even certification practice questions.


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Java After Hours: 10 Projects You'll Never Do at Work


Java After Hours: 10 Projects You'll Never Do at Work
June 2005 -336 Pages - CHM - 2.74 MB


Take your Java programming skills beyond the ordinary. Java After Hours: 10 Projects You'll Never Do at Work will make Java your playground with ten detailed projects that will have you exploring the various fields that Java offers to build exciting new programs.

You'll learn to:

:: Create graphics interactively on Web servers
:: Send images to Web browsers
:: Tinker with Java's Swing package to make it do seemingly impossible things
:: Search websites and send e-mail from Java programs
:: Use multithreading, Ant and more!

Increase your Java arsenal by taking control of Java and explore its possibilities with Java After Hours.


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Saturday, April 12, 2008

iPod & iTunes for Dummies 3rd Edition


iPod & iTunes for Dummies 3rd Edition
2005 - 411 Pages - PDF - 6.20 MB


Imagine running your daily errands while listening to songs from five different albums, or creating a party mix that lasts all night long, or catching the news briefings while walking to class. Whether we're commuting to work or heading off on a vacation, the iPod has revolutionized how we listen to music. Never before has a device with such capacity been so easy to carry that even the largest model weighs less than two CD jewel cases. "IPod & iTunes for Dummies" offers a comprehensive but friendly guide to this new technology that is sweeping the world.

This book has updated advice to help you get the hang of the most recent iPod upgrades. Some of the things you'll find out about are: Specs and information on the latest models, including the iPod Shuffle and iPod Photo The way to set up iTunes on your computer Tips for acquiring and managing music, photos, and podcasts How to transfer music from iTunes to your iPod, how to play songs, and what to do if something does not function properly Advanced techniques such as decoding and encoding, enhancing sound quality, recording and editing, and using your iPod as a hard drive Written by computer experts and music enthusiasts, this complete resource will show you how to get the most out of your iPod and iTunes. Get ready to enjoy the wonders of this international phenomenon!


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Mining Google Web Services: Building Applications with the Google API


Mining Google Web Services:
Building Applications with the Google API
2004 - 384 Pages - CHM - 11.64 MB


Virtually everyone sees Google as, hands down, the best online search tool. Now you can use and improve on Google technology in your own applications.
Mining Google Web Services teaches you dozens of techniques for tapping the power of the Google API. Google already gives you fine-grained control over your search criteria, and this book shows you how to exert the same control in your own focused search and analysis applications.


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Friday, April 11, 2008

Opportunity and Risk


Opportunity and Risk
2006 - 47 Pages - PDF - 1.42 MB


For nearly a century and a half, futures markets have fulfilled an important economic function: providing an efficient and effective mechanism for the management of price risks. Beginning with agricultural futures contracts traded on the Chicago Board of Trade in 1865, the U.S. futures markets now list an everexpanding number of instruments, including metals, energy, financial instruments, foreign currencies, stock indexes, prediction markets and event futures. Additionally, the industry introduced trading in options on futures contracts in 1982.

Just as the types of instruments traded on futures exchanges have evolved, so has the method of trading those instruments. Until the 1990s, futures trading was conducted primarily on the floor of the exchanges.Traders crowded into trading “pits” or “rings”, shouting and signaling bids and offers to each other. This type of trading, known as open-outcry, resulted in competitive, organized price discovery.

In the 1990s, exchanges introduced electronic trading on certain contracts during offexchange hours. Since then, electronic trading has expanded to include side-by-side open outcry and electronic trading, as well as contracts that are exclusively traded electronically. Futures trading has truly become a 24 hours a day, seven days a week financial marketplace.


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Design first for 3D Artists


Design first for 3D Artists
2005 - 181 Pages - PDF - 5.33 MB


A useful book for graphic modelers. (2d and 3d) check it out.
Working on a project for most 3D artists means hitting the keyboard first without ever touching a pencil. But in the world of animation, the pencil is revered as the most powerful tool in the animation process, because it directly addresses the design aesthetic of an animated project. Production design is the process by which an artist establishes the tone for a particular film by offering a unique aesthetic vision that is in support of the story. As a 3D artist, to overlook design is to overlook the fundamental process that greatly influences not only the film itself but also your contributions as a professional. To combine the disciplines of traditional design and 3D animation is a choice that only you can make.

The result of this choice is a broader artistic skill set that increases your creativity and consequently increases your worth as a professional. Plain and simple, this book is going to teach you easy-to-use design techniques that will make you a better designer and increase your worth as a 3D artist. The most important element in any animated film is story and, as they say, story is king. The goal of a story is to take the audience on a journey through the lives and experiences of the characters within. Whether that journey is cerebral, emotional, or physical, the characters in that world should give the audience a point of view that is unique and compelling. As a designer, your role within a production is as an aesthetic problem solver who is there to support the story. As a 3D artist/animator, your role is to solve problems, but comes after the design process. Design and animation are two different disciplines that problem solve in two different ways, yet each has the same goal. What if we combined these disciplines into a single role that uses design to influence animation throughout the entire 3D process? This book is about that very thing. For those who are open minded about learning a valuable skill like design, this book will not only improve your animation work, but will improve your worth as a 3D artist.Production design for 3D animation is the process of using traditional drawing techniques to create characters, props, nvironments, color, lighting, compositions, and storyboards.


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Thursday, April 10, 2008

The 10 Essentials of Forex Trading


The 10 Essentials of Forex Trading
2007 - 236 Pages - PDF - 6.02 MB


Trading the Forex Market can be exciting, adventurous, and financially rewarding. It can also be disastrous for those who are unprepared for its rhythms and movements.
Now, Jared F. Martinez, one of the foremost experts in currency trading, draws upon his vast knowledge and experience to deliver 10 key practices for trading in Forex. The 10 Essentials of Forex Trading shows you how to use charting methods to effectively relate market movements to trading patterns-and turn those patterns into profit.

No matter your level of trading experience, you can develop the skills you need to become a consistently successful foreign currency trader-from using the right trading tools and balancing equity management to trading in buy and sell zones and identifying trends and trendlines. You'll discover what drives the Forex market and how to navigate the three stages of Forex trading: acquiring new trading rules, controlling disciplined thought, and implementing disciplined action.

Martinez also prepares you to:

* Understand the financial game of support and resistance between Bulls & Bears
* Use Japanese Candlesticks to discern the sign language of the market
* Create an entry strategy and a consistent exit strategy
* Use Fibonacci as part of your trading approach
* Forecast sideways movement in the market-and trade it

Martinez shows you how to put it all together to execute a successful trade by finding convergence and analyzing the market on multiple timeframes. You'll also learn how to gain control over your emotions-a vital part of trading on Forex-and eliminate bad habits that can prevent you from becoming a confident, competent, and profitable trader.

To trade the Forex market, you must come to the trading table prepared. The 10 Essentials of Forex Trading arms you with the tools to develop a solid personal trading constitution and reap the financial outcome you desire.


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Wednesday, April 9, 2008

Building Skills for the TOEFL iBT, Beginning Reading


Building Skills for the TOEFL iBT, Beginning Reading
3 PDF File - 5.22 MB


Building Skills for the TOEFL® iBT is the first step in a graded test preparation course designed to hone the test-taking skills required of students who will take the TOEFL® iBT administered by ETS. In addition to familiarizing students with innovative question types found on the TOEFL® iBT, this course provides tips and strategies for each of the four skill-based test sections: reading, listening, speaking, and writing.


Key Features of Reading:
:: Focused practice of each question type
:: Controlled note-taking activities
:: Annotated reading passages to support vocabulary acquisition
:: Graded practice to support comfortable development of test skills
:: Authentic test practice modeled on the TOEFL® iBT format
:: Full answer key including sample responses for summaries and note-taking.


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How to Find Lost Objects by Professor Solomon


How to Find Lost Objects by Professor Solomon
2008 - 128 Pages - PDF - 4.83 MB


In this practical yet entertaining work, the Professor shows how to track down anything that’s been misplaced. Keys, cash, documents, jewelry, household items—all can be located with ease, using his method. HOW TO FIND LOST OBJECTS takes the reader on a comprehensive tour of the art of finding.


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Foundation Flash CS3 Video


Foundation Flash CS3 Video
2008 - 402 Pages - PDF - 7.51 MB


Video is one of the most exciting features on today's Internet, with widespread adoption being made possible by advances in bandwidth and software. But simply streaming video clips to Web users is only the tip of the iceberg! Flash CS3 offers a whole host of advanced video features, allowing you to create breathtaking user experiences.

And this book, the 2nd edition of the critically-acclaimed Foundation Flash 8 Video, shows you how to make the most of video in Flash CS3. The authors start with the basics of creating video ready for use on the web using popular applications such as Windows Movie Maker and iMovie, creating FLV (Flash video) using both Flash and other applications such as Sorenson Squeeze, and importing that video into Flash.


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