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Tuesday, March 25, 2008

MProjector 3.1.1e


MProjector 3.1.1e
Size: 7.34 MB


mProjector enables you to develop windowless Flash applications such as Virtual Toys, Multiple window applications with synchronous inter-window communication, Desktop Toolbars,... mProjector was built with mProjector!

• Synchronous Commands - No FSCommands or Callbacks
mProjector v2 extends ActionScript with five powerful new objects. Unlike other FSCommand-based solutions, these methods are native ActionScript functions which execute synchronously, returning their results immediately. This makes ActionScript code using the mProjector v2 functions easy to understand, follow, and debug. mProjector v2 also supports event handling so your desktop application development looks and feels like any web application.

• Multiple Windows Support
mProjector v3 allows you to create multiple projector windows, each playing a different SWF file. These windows can communicate synchronously using your own functions. Any method you define in a window can be called by any other mProjector window with a reference to the window.

• Windows API - ActionScript COM interface
Since mProjector's objects won't always be enough, mProjector provides you native ActionScript access to the entire Windows API. If you need to launch Windows message boxes or access a Windows database, mProjector enables you to instantiate the necessary COM object.

• Extensible Architecture
mProjector has an expandable architecture. You can add your own functionality by publishing your C++, C#, Delphi, Visual Basic, etc. as a standard COM object, or you can build an mProjector plug-in.

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