Guide to Computer Animation:
for tv, games, multimedia and web
April 2002 - 295 Pages - PDF - 11.08 MB
Heavily illustrated with color graphics, this introductory textbook discusses the basics behind computer animation, spending more time on technical issues than compositional ones. Kuperberg (School of Media, Arts, and Technology, West Herts College, UK) and collaborators present chapters covering tools and techniques, technical constraints, stages of creating 3d animation, animation for multimedia, artwork for computer games, television animation case studies, and narrative and characterization.
0 comments:
Post a Comment