3ds Max artists can now use readily available Poser content and pre-rigged characters to easily create Poser animations and play them back within 3ds Max. Tapping into the vast community of available Poser content, instead of creating content from scratch for 3ds Max animations speeds up your production time dramatically!
:: Support for Poser 7 and 3ds Max 9-2008 Windows (32-bit only)
:: Playback of Poser Animations from Within 3ds Max
:: Create your own animations in Poser or use Poser's automatic walk designer, and your geometry will animate and playback within 3ds Max.
:: Maintain Link to Poser Files
:: Make changes easily! After adjusting shaders or making additional modifiers in 3ds max, you can still go back into Poser to change a figure's position, the changes automatically update in 3ds Max!
:: Playback of Poser Dynamic Hair and Cloth
:: With PoserFusion, Poser's dynamic hair and cloth will playback in 3ds Max.
:: Reload Poser Files from Within 3ds Max
:: Instead of reloading your entire 3ds Max scene, you can just load the updated changes from Poser.
Shader Translation
PoserFusion translates your Poser shaders to 3ds Max Shading Networks, and assigns them to the correct polygons on your characters. For easy transition, all of the base Poser shading parameters are translated into 3ds Max Shaders. including:
:: Object Color
:: Highlight Color
:: Ambient Color
:: Reflective Color
:: Color Maps
:: Transparency Maps
:: Transparency Min, Max, and Exponent
:: Bump Maps
:: Reflection Maps
:: and More!
System Requirements
:: Poser 7
:: Autodesk 3ds Max 9-2008 (32-bit only)
:: Windows XP or Vista
:: 700 MHz Pentium class or compatible
:: 512 MB system RAM (1 GB or more recommended)
:: OpenGL enabled graphics card or chipset recommended (recent NVIDIA GeForce and ATI Radeon preferred)
:: 24-bit color display, 1024 x 768 resolution
:: 1 GB free hard disk space (4 GB recommended)
:: Internet connection required for Content Paradise
:: Support for Poser 7 and 3ds Max 9-2008 Windows (32-bit only)
:: Playback of Poser Animations from Within 3ds Max
:: Create your own animations in Poser or use Poser's automatic walk designer, and your geometry will animate and playback within 3ds Max.
:: Maintain Link to Poser Files
:: Make changes easily! After adjusting shaders or making additional modifiers in 3ds max, you can still go back into Poser to change a figure's position, the changes automatically update in 3ds Max!
:: Playback of Poser Dynamic Hair and Cloth
:: With PoserFusion, Poser's dynamic hair and cloth will playback in 3ds Max.
:: Reload Poser Files from Within 3ds Max
:: Instead of reloading your entire 3ds Max scene, you can just load the updated changes from Poser.
Shader Translation
PoserFusion translates your Poser shaders to 3ds Max Shading Networks, and assigns them to the correct polygons on your characters. For easy transition, all of the base Poser shading parameters are translated into 3ds Max Shaders. including:
:: Object Color
:: Highlight Color
:: Ambient Color
:: Reflective Color
:: Color Maps
:: Transparency Maps
:: Transparency Min, Max, and Exponent
:: Bump Maps
:: Reflection Maps
:: and More!
System Requirements
:: Poser 7
:: Autodesk 3ds Max 9-2008 (32-bit only)
:: Windows XP or Vista
:: 700 MHz Pentium class or compatible
:: 512 MB system RAM (1 GB or more recommended)
:: OpenGL enabled graphics card or chipset recommended (recent NVIDIA GeForce and ATI Radeon preferred)
:: 24-bit color display, 1024 x 768 resolution
:: 1 GB free hard disk space (4 GB recommended)
:: Internet connection required for Content Paradise
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